Parasite Eve Wiki
Register
Advertisement
Shelter
Aya shelter large
Enemies Zebra Stalker
Skull Stalker
Brain Stinger
Pawn GOLEM
Rook GOLEM
Knight GOLEM
Bishop GOLEM
Rat
Watcher
Brute
Mossback
Green Amoeba
Red Amoeba
Maggot
Odd Stranger
Creeping Stranger
Slouch
Sucklerceph
Mad Chaser
Caterpillar
Black Beetle
Bog Diver
Bosses Glutton
Puppet Stinger
Fred Bowman
Brahman
Eve

The Shelter is an abandoned Cold War-era fortification built by the U.S. government and was sold to a fanatical militia group. The group later converted the Shelter to be used as a research facility for various scientists and militia members, with the goal of artificially evolving humans into ANMC creatures that stuck to a strict caste system. Additionally, the Shelter acts as a housing and command center, transport system to the outside, and a gateway to Neo Ark. Very little is known about the militia that ran the Shelter or what involvement the U.S. government played in its construction after selling the original property.

Shelter Entrance[]

The first area of the Shelter encountered is the entrance area past the door near No. 9's motorcycle in the last room of the Abandoned Mine. This area consists of a long hallway, where Aya Brea will battle the Ivory Stalker, followed by a small platform and an elevator. Taking the elevator at the end of the platform takes Aya to the Shelter's B1 level.

Shelter B1[]

This level contains the Armory, the Sterilization Room, the GOLEM Freezer, a parking lot, and the living quarters. The B1's Main Corridor consists of a raised catwalk with six rooms, four at the sides and one at each end. The level is important for housing the armory, where Aya can purchase items, weapons and ammunition, and the sterilization room, which has a save point and a lift to descend to the Shelter B2.

Shelter B2[]

The B2 level for the shelter contains almost the same layout as B1, but is important because it also houses the elevators that can take Aya to Neo Ark. The B2 level consists of another raised catwalk, but this time over water, populated by Bog Divers. Other than this, it contains the Laboratory, the Examination Room and the Breeding Room.

Gallery[]

Locations[]

Any item marked in red requires a Medicine Wheel to pickup.

Plot Devices, Daytime (which update enemy encounters)

Initial: Default enemy encounter until the room has been updated
#2: Aya encounters the creepy creature in the ceiling pipes.
#3: Aya defeats the Glutton.
#4: Aya picks up the Medicine Wheel.
#5: Aya opens the Flood Gates.
#6: Aya returns to the shelter after rescuing Pierce.
#7: Aya answers the phone in B2 Shelter, Laboratory.
#8: Aya completes the cutscene in the Pod Gantry.
#9: Aya defeats the Puppet Stinger.
#10: Aya meets up with the military.
#11: Aya confronts No.9 for the last time.

B1 Elevator Hall[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#3 Zebra Stalker x3 318 108 15
#8 Brain Stinger x2 210 316 16
#9 Pawn GOLEM
Rook GOLEM
375 500 13 Riot
5.56 Rifle
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#3 Zebra Stalker x3 318 108 15
#8 Brain Stinger x2 210 316 16
#9 Pawn GOLEM
Rook GOLEM
375 500 13

B1 South Maintenance Walkway[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Rat x6
Watcher x2
54 132 6
#3 Brute x2
Green Amoeba x3
340 462 34
#8 Green Amoeba x4
Maggot x3
Red Amoeba
112 968 65
#9 Pawn GOLEM
Watcher x2
155 100 5 9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Rat x6
Watcher x2
54 132 6
#3 Brute x2
Green Amoeba x3
340 462 34
#8 Green Amoeba x4
Maggot x3
Red Amoeba
112 968 65
#9 Pawn GOLEM
Watcher x2
155 100 5

Storeroom[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Odd Stranger x2
Rat x3
80 134 9
#3 Green Amoeba x6
Red Amoeba
88 936 78
#8 Brain Stinger x2 210 316 16
#9 Pawn GOLEM x2 250 200 10 Riot
9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Pawn GOLEM x2 250 200 10
#3 Green Amoeba x6
Red Amoeba
88 936 78
#8 Brain Stinger x2 210 316 16
#9 Pawn GOLEM x2 250 200 10

B1 North Maintenance Walkway[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x3
Watcher x2
66 258 24 Stim
#3 Bowman 105 158 8 Bowman's Card
#7 Slouch x2
Sucklerceph x3
Skull Stalker x4
50 236 15
#9 Rook GOLEM
Watcher x4
310 400 8 Airburst
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x3
Watcher x2
66 258 24
#3 Bowman 105 158 8 Bowman's Card
#7 Slouch x2
Sucklerceph x3
Skull Stalker x4
50 236 15
#9 Rook GOLEM
Watcher x4
310 400 8

Armory[]

  • Room ID#: 13
  • Connects to: Storeroom, B1 Main Corridor
  • Pickups: SP12
  • Special: Ammo Box(9mm P.B.), Ammo Box(9mm Hydra), Ammo Box(Buckshot)
  • Notes:

Sleeping Quarters[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Odd Stranger
Rat x4
50 122 7
#3 Green Amoeba x5
Red Amoeba x2
92 1270 100
#8 Creeping Stranger x2
Mad Chaser x2
70 176 4
#9 Knight GOLEM 300 1000 6 MP Boost2
Penicillin
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Odd Stranger
Rat x4
50 122 7
#3 Green Amoeba x5
Red Amoeba x2
92 1270 100
#8 Creeping Stranger x2
Mad Chaser x2
70 176 4
#9 Bishop GOLEM 400 2500 7 Protein Capsule

B1 Main Corridor[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Brute x2
Watcher x3
349 204 10
#3 Zebra Stalker x3 318 108 15
#8 Brain Stinger x2 210 316 16
#9 Pawn GOLEM
Rook GOLEM
375 500 13 Airburst
Riot
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Pawn GOLEM
Rook GOLEM
375 500 13
#3 Zebra Stalker x3 318 108 15
#8 Knight GOLEM 300 1000 6 Penicillin
Mongoose
Eau de Toilette
#9 Pawn GOLEM
Rook GOLEM
375 500 13

Sterilization Room[]

B1 Pod Access Tunnel[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Brute x2 304 204 10
#8 Mossback x2 408 304 12 5.56 Rifle
#9 Rook GOLEM
Watcher x3
295 400 8 5.56 Rifle
#10 Watcher x6 90 0 0
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Brute x2 304 204 10
#8 Rook GOLEM 250 400 8
#9 Rook GOLEM
Watcher x3
295 400 8
#10 Watcher x6 90 0 0

Control Room[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x3
Watcher x4
96 258 24
#9 Watcher x6 90 0 0
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x3
Watcher x4
96 258 24
#9 Watcher x6 90 0 0

Access Tunnel[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Watcher x5 75 0 0
#9 Knight GOLEM 300 1000 6 Penicillin
MP Boost2
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Knight GOLEM 300 1000 6 Stim
44 Magnum
9mm Spartan
#9 Bishop GOLEM 400 2500 7 Airburst
Stim

Underground Parking[]

Golem Freezer 1[]

Pod Service Gantry[]

Transfer Tunnel[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Brain Stinger
Watcher x6
195 158 8
#9 Rook GOLEM
Watcher x6
340 400 8 5.56 Rifle
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Brain Stinger
Watcher x6
195 158 8
#9 Rook GOLEM
Watcher x6
340 400 8

Control Room Access Tunnel[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x2
Watcher x2
54 172 16
#3 Brute
Watcher x2
182 102 5
#9 Pawn GOLEM
Watcher x2
155 100 5 9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x2
Watcher x2
54 172 16
#3 Brute
Watcher x2
182 102 5
#9 Pawn GOLEM
Watcher x2
155 100 5

Elevator[]

B2 Elevator Hall[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Maggot x7 112 476 7
#7 Mossback x3 612 456 18 R. Slug
Firefly
#9 Rook GOLEM
Watcher x4
310 400 8 Airburst
#10 Rook GOLEM x2
Watcher x2
530 800 16 Airburst
Grenade
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Maggot x7 112 476 7
#7 Mossback x3 612 456 18
#9 Rook GOLEM
Watcher x4
310 400 8
#10 Rook GOLEM x2
Watcher x2
530 800 16

B2 South Maintenance Walkway[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x4
Watcher x4
108 344 32
#8 Creeping Stranger
Mossback x2
423 352 13 Protein Capsule
#9 Caterpillar x4
Red Amoeba
40 532 34 Belt Pouch
#10 Rook GOLEM
Watcher x4
310 400 8 5.56 Rifle
Javelin
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Green Amoeba x4
Watcher x4
108 344 32
#8 Creeping Stranger
Mossback x2
423 352 13
#9 Caterpillar x4
Red Amoeba
40 532 34
#10 Rook GOLEM
Watcher x4
310 400 8

Operating Room[]

  • Room ID#: 29
  • Connects to: B2 South Maintenance Walkway, B2 North Maintenance Walkway, Laboratory
  • Pickups: Ringer's Solution, Eau de Toilette
  • Special:
  • Notes:
    • Bowman's Card is required to open the door to the South Maintenance Walkway from the Operating Room side. Yoshida's Card is needed to access the Operating Room from the outside, but the door can be unlocked from the inside.
    • The Maggot encounter (all modes) has three Maggots that are pre-scripted to only react to Aya's presence when she steps at certain locations. The two by the door only react while Aya is in the corridor between the North and South Maintenance Walkways and the third one reacts while Aya is in the north end of the prep room, by the entrance to the Laboratory. This can be seen by entering the Operating Room through the Laboratory end.
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Creeping Stranger x3
Slouch x2
Skull Stalker
71 248 6
#8 Maggot x7 112 476 7
#9 Green Amoeba x4
Slouch x3
Sucklerceph
90 464 38
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Creeping Stranger x3
Slouch x2
Skull Stalker
71 248 6
#8 Maggot x7 112 476 7
#9 Green Amoeba x4
Slouch x3
Sucklerceph
90 464 38

B2 North Maintenance Walkway[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Creeping Stranger x3
Slouch x2
69 216 5
#8 Brute
Slouch x3
188 210 8
#9 Creeping Stranger x2
Mad Chaser x2
Skull Stalker
72 208 5
#10 Pawn GOLEM x2
Watcher x2
280 200 10 9mm Spartan
5.56 Rifle
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Creeping Stranger x3
Slouch x2
69 216 5
#8 Brute
Slouch x3
188 210 8
#9 Creeping Stranger x2
Mad Chaser x2
Skull Stalker
72 208 5
#10 Pawn GOLEM x2
Watcher x2
280 200 10

Laboratory[]

Breeding Room[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Maggot x4 64 272 4 MP Boost2
#2 Green Amoeba x2
Maggot x3
72 376 19 Penicillin
#3 Mad Chaser x2
Slouch
Sucklerceph x2
64 140 9
#8 Creeping Stranger
Mad Chaser x2
Skull Stalker
57 160 4
#9 Beetle x4
Maggot x2
92 348 6
#10 Bishop GOLEM 400 2500 7 Protein Capsule
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Maggot x4 64 272 4
#2 Knight GOLEM 300 1000 6 Pyke
5.56 Rifle
#3 Mad Chaser x2
Slouch
Sucklerceph x2
64 140 9
#8 Creeping Stranger
Mad Chaser x2
Skull Stalker
57 160 4
#9 Beetle x4
Maggot x2
92 348 6
#10 Bishop GOLEM 400 2500 7

B2 Main Corridor[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#2 Bog Diver x3 210 264 9 5.56 Rifle
9mm Spartan
#3 Bog Diver
Mossback
274 240 9 Firefly
#9 Rook GOLEM
Watcher x2
280 400 8 5.56 Rifle
#10 Rook GOLEM
Watcher x2
280 400 8 Airburst
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#2 Rook GOLEM
Watcher x2
280 400 8
#3 Bog Diver
Mossback
274 240 9
#9 Rook GOLEM
Watcher x2
280 400 8
#10 Rook GOLEM
Watcher x2
280 400 8

Septic Tank[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x2 140 176 6 Firefly
#2 Bog Diver x2 140 176 6 Recovery2
#3 Bog Diver
Mossback
274 240 9
#8 Bog Diver 70 88 3
#9 Bog Diver x2
Watcher x2
170 176 6
#10 Pawn GOLEM
Watcher x2
155 100 5 9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x2 140 176 6
#2 Pawn GOLEM
Watcher x2
155 100 5
#3 Bog Diver
Mossback
274 240 9
#8 Bog Diver 70 88 3
#9 Bog Diver x2
Watcher x2
170 176 6
#10 Pawn GOLEM
Watcher x2
155 100 5

B2 Pod Access Tunnel[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Brute
Watcher x3
197 102 5
#3 Mossback
Maggot x3
252 356 9 Firefly
#8 Brain Stinger 105 158 8
#9 Rook GOLEM
Watcher x2
280 400 8 5.56 Rifle
#10 Pawn GOLEM
Watcher x3
170 100 5 Riot
#11 Bishop GOLEM 400 2500 7 Ringer's Solution
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Brute
Watcher x3
197 102 5
#3 Mossback
Maggot x3
252 356 9
#8 Rook GOLEM 250 400 8
#9 Rook GOLEM
Watcher x2
280 400 8
#10 Pawn GOLEM
Watcher x3
170 100 5
#11 Bishop GOLEM 400 2500 7 Recovery2

Dumping Hole[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Glutton (1st time)
Mad Chaser x8
660 520 108 Recovery3
5.56 Rifle
Grenade
Airburst
#3 Mad Chaser x6
Slouch x6
Sucklerceph x8
240 552 36 Protein Capsule
5.56 Rifle
Airburst
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Glutton (1st time)
Mad Chaser x8
660 520 108 Grenade
#3 Mad Chaser x6
Slouch x6
Sucklerceph x8
240 552 36

Garbage Incinerator[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Glutton (2nd time)
Mad Chaser x8
860 520 108 Recovery3
Eau de Toilette
Airburst
MP Boost2
#3 Mad Chaser x7
Slouch x4
Sucklerceph x12
260 568 47 9mm Spartan
Firefly
Belt Pouch
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Glutton (2nd time)
Mad Chaser x8
860 520 108 Recovery2
MP Boost1
Grenade
#3 Mad Chaser x7
Slouch x4
Sucklerceph x12
260 568 47

Incinerator Control Room[]

B3 Elevator Hall[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial
#6 Mad Chaser x2 40 80 2
#8 Green Amoeba x2
Mossback
228 324 22
#9 Brain Stinger x2 210 316 16
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial
#6 Mad Chaser x2 40 80 2
#8 Green Amoeba x2
Mossback
228 324 22
#9 Brain Stinger x2 210 316 16

Lower Sewer[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Mad Chaser x2 40 80 2
#5 Bog Diver 70 88 3
#8 Bog Diver x2
Creeping Stranger
Skull Stalker x2
159 288 9
#9 Bog Diver x2
Mossback
344 328 12
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Pawn GOLEM 125 100 5
#5 Rook GOLEM 250 400 8
#8 Bog Diver x2
Creeping Stranger
Skull Stalker x2
159 288 9
#9 Bog Diver x2
Mossback
344 328 12

Upper Sewer[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Slouch x2
Sucklerceph x2
36 96 8
#5 Bog Diver 70 88 3
#3 Mossback
Bog Diver x2
344 328 12 Firefly
#8 Bog Diver x2
Red Amoeba x2
172 1016 66 Eau de Toilette
#9 Bog Diver
Brain Stinger
175 246 11
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Rook GOLEM 250 400 8
#5 Rook GOLEM 250 400 8
#3 Mossback
Bog Diver x2
344 328 12
#8 Bog Diver x2
Red Amoeba x2
172 1016 66
#9 Bog Diver
Brain Stinger
175 246 11

Reservoir[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver 70 88 3
#9 Bog Diver x2 140 176 6
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver 70 88 3
#9 Bog Diver x2 140 176 6

Water Supply[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver 70 88 3
#9 Bog Diver x2 140 176 6
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver 70 88 3
#9 Bog Diver x2 140 176 6

Pod Bottom[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Brahman Core
Head, Pt.1
Head, Pt.2
Left Arm
Right Arm
Left Tail
Right Tail
Butt
Groin
5000 20000 200 Ringer's Solution
R. Slug
Grenade
9mm Spartan
#11 Mitochondria Eve
Eve Clone x10
8000 20000 100
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Brahman Core
Head, Pt.1
Head, Pt.2
Left Arm
Right Arm
Left Tail
Right Tail
Butt
Groin
5000 20000 200 Recovery3
MP Boost2
#11 Mitochondria Eve
Eve Clone x10
8000 20000 100

Parking Garage[]

Vehicular Airlock[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Pawn GOLEM
Rook GOLEM
375 500 13 Airburst
9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Pawn GOLEM
Rook GOLEM
375 500 13

Bulwark[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Rook GOLEM x2 500 800 16 Airburst
5.56 Rifle
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Rook GOLEM x2 500 800 16

Heliport[]

  • Room ID#: 54
  • Connects to: Tent, Bulwark
  • Pickups: Mongoose (Bad Ending), MP Boost2 (Flint Survives)
  • Special: Ammo Box(9mm P.B.), Ammo Box(9mm Hydra), Ammo Box(Buckshot)
Good Ending: Ammo Box(Grenade), Ammo Box(5.56 Rifle)
  • Notes:

Airlock[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Knight GOLEM 300 1000 6 R. Slug
Ringer's Solution
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bishop GOLEM 400 2500 7 Protein Capsule

Guardroom[]

Elevator[]

Nursery[]

Growth Room[]

  • Room ID#: 71
  • Connects to: Nursery, Garden
  • Pickups: Protein Capsule
  • Special:
  • Notes:

Corridor[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Mossback
Derangement Speaker x3
654 152 6 MP Boost2
Recovery3
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items

Training Room[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Puppet Stinger
Derangement Speaker x2
1300 500 100 MP Boost2
Eau de Toilette
Ringer's Solution
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Puppet Stinger
Derangement Speaker x2
1300 500 100 Recovery1
Eau de Toilette

Tent[]

  • Room ID#: 76
  • Connects to: Heliport
  • Pickups: Ringer's Solution, Airburst x4
  • Special: Telephone
  • Notes:
v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters ( Shooting gallery ) - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons
Advertisement