Overview[]
In Parasite Eve II, at the end of the game (on any mode) the player is awarded a score based on all EXP earned in that playthrough. This score determines which rank the player is awarded, with S being the highest, then running from A down to L, being the lowest. Each rank opens up new weapons, items, and ammunition available for immediate purchase in all shops in the game during any subsequent play-through on Replay Mode.
The final score is based on the remainder of EXP and the value of PE spells that have been purchased. This allows a player to use the Holy Water, Medicine Wheel, Ofuda and Skull Crystal to provide a boost to endgame EXP, since they can be used to acquire PE spells (but only if the player hasn't already unlocked those spells normally!). Unlike the rank rewards, EXP is not cumulative — a playthrough rank is determined by the EXP gained only in that playthrough (including the starting EXP bonus available in Replay, Bounty and Scavenger modes).
Rank advancement[]
The rank rewards are cumulative and each rank can be earned once. If the player meets the requirements for a rank that has already been cleared, the player will graduate to the next unearned rank, even if it skips other ranks in the process. This (and rank skipping, see below) is the only way to acquire A an S ranks, since there isn't enough EXP in a single playthrough to earn them directly.
- For instance, if a player earns a B rank on one playthrough, starts a replay game using that clear save data and earns an B rank in that playthrough, they will unlock A rank and have access to those items.
- If the player has earned an S rank during the playthroughs, the check will loop back down to L rank and resuming climbing up again (So if you already have S Rank, but L rank has not been cleared, you will be given L rank).
- During a first-time play-through on Normal Mode, it is possible to earn a B rank IF the player uses some of their attachable items to unlock spells.
Rank skipping[]
Some modes will also skip ranks bonus at the end (Rather than giving the player extra ranks, the game will reward the player with a rank higher than the one they would have earned playing at lower difficulties).
- Bounty Mode skips 1 rank
- Scavenger Mode skips 2 ranks
- Nightmare Mode skips 3 ranks
There are no rank skips for Normal or Replay Modes.
If a player unlocks all 13 ranks, a carrying bonus of 300,000 BP will be added to end of each subsequent play-through (After all the bonuses have been tallied up). / Example: A game finished in Scavenger mode with 280,000 BP will be given an endgame total of 1,700,000 BP ((280,000 x 5) + 300,000).
EXP requirements and rewards[]
The item awards are ONLY available in Replay Mode. Unless normally on sale, these are not available in the other modes:
Experience Total | Rank | Items | ||
400001+ | S | Gunblade | Ringer's Solution | Eau de Toilette |
200001-400000 | A | Hypervelocity | Hunter Goggles | MP Boost2 |
75001-200000 | B | MM1 | Airburst | Recovery3 |
72001-75000 | C | M249 | .44 MaedaSP ammo | Cola |
69001-72000 | D | Mongoose | .44 Magnum ammo | Skull Crystal |
66001-69000 | E | AS12 | R. Slug ammo | Firefly ammo |
62001-66000 | F | Aya Special | 9mm Spartan ammo | Ofuda |
57001-62000 | G | Javelin | MD Player | Holy Water |
51100-57000 | H | Pyke | Lipstick | Tactical Armor |
44001-51000 | I | Hammer | Belt Pouch | MP Boost1 |
16001-44000 | J | M203 | Protein Capsule | 9mm Hydra ammo |
14501-16000 | K | M9 | Rifle Clip Holder | Flare |
0-14500 | L | Monk Robe | Medicine Wheel | Recovery2 |