Parasite Eve II features several different modes that can be unlocked by playing the game. Each mode has its own rewards and challenges to offer the player.
The first mode available to the player. It is the default mode of the game, and is the standard for all statistics in comparison to other modes. Completing Normal Mode will unlock Replay and Bounty Modes.
|“||Collect bonus items each time you clear the game in Replay Mode!||”|
Available after completing the game for the first time. Much easier than any other mode. Enemies are weaker, it takes much less EXP to revive PE skills, and any items and weapons unlocked from earned Ranks are available for purchase in any of the shops. You also begin with 10% of the final EXP and BP scores from your previous save. All enemy encounters are the same as Normal Mode. You can now also check your game data and statistics at any save point. This carries over to all modes.
|“||Find the hidden GOLEM soldiers and strive for a BP high score!||”|
Available after completing the game for the first time. Enemies are stronger in Bounty Mode, and GOLEMs (and stronger enemies encountered only at the Shelter) are encountered immediately, right from the beginning at the Akropolis Tower. You begin with 5% of the final EXP and BP scores from your previous save. Shop inventories are the same as Normal Mode.
At the end of the game, your BP total and current EXP are multiplied by 3, and your rank is upgraded by 1. The EXP multiplied by 3 applies to any remaining unused EXP that will carry over to the next playthrough, not the total earned amount used to calculate your rank.
|“||Shops are bare, and pickings are slim. Use your wits, not your ammo!||”|
Aya is much weaker in Scavenger Mode, and usable items are hard to come by. Shops sell very few weapons, items, and ammo, and most of what they do sell is extremely expensive. You'll be relying on items found or dropped from enemies much more. You begin with 1% of the final EXP and BP scores from your previous save. All enemy encounters are the same as Normal and Replay modes.
If you've already completed Nightmare Mode (or Bounty Mode several times straight), you might have enough starting BP to afford the Medicine Wheel in the shops. If you can buy it before the fight with No.9 in Dryfield, you can get him to drop the Gunblade!
Scavenger Mode is unlocked by earning over 69,000 EXP on any other mode. At the end of the game, your BP total and current EXP are multiplied by 5, and your rank is upgraded by 2. Completing Scavenger Mode will unlock Nightmare Mode.
|“||You start off sick and things get much worse in this most difficult mode.||”|
Take the worst of Bounty and Scavenger modes, combine them and multiply them by 10, and you have the appropiately named Nightmare Mode. In this mode, Aya is much weaker and the strongest enemies are everywhere. Aya begins with only 50 HP, and you begin with NONE of the final EXP and BP scores from your previous save. All enemy encounters are the same as Bounty Mode.
At the end of the game, your BP total and current EXP are multiplied by 10, and your rank is upgraded by 3. Good luck, because you will need it at the very most.
|Status / Data||NORMAL||REPLAY||BOUNTY||SCAVENGER||NIGHTMARE|
|EXP carryover||N/A||10 %||5 %||1 %||0|
|BP carryover||N/A||10 %||5 %||1 %||0|
|Mission Level||Normal ***||Easy **||Normal ***||Hard ****||Very Hard *****|
|Condition||Good *****||Good *****||Good *****||Exhausted ****||Sick *|
|Enemy Level||Normal ***||Easy **||Strong ****||Normal ***||Very Strong *****|
|Supply Level||Normal ***||Rich ****||Normal ***||Very Poor *||Poor **|
|EXP needed for PE||100 %||40 %||80 %||80 %||80 %|
|EXP & BP multiplier||x1||x1||x3||x5||x10|