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Neo Ark
Neoark
Enemies Watcher
Derangement Speaker
Proto Generator
Beta Generator
Pawn GOLEM
Rook GOLEM
Bishop GOLEM
Horned Stranger
Black Beetle
Red Amoeba
Bog Diver
Mossback
Scorpion
Desert Chaser
Maggot
Knight GOLEM (Bounty/Nightmare)
Bosses Sea Diver (optional)
Our organization is dedicated to guiding the human race. At no other time in the Earth's history has one species dominated like humans do now. It's unhealthy. We're killing ourselves. We're making a new natural order to preserve and save humanity.
Kyle Madigan

Neo Ark, known in the Japanese version as Shambala, is an underground location in Parasite Eve II.

Located in Nevada (presumably in or near the Mojave Desert near Dryfield), it was a missile base constructed by the U.S. government during the Cold War. After the Soviet fall, the base was deactivated and put on sale. The secret organization, ostensibly using a private venture front, purchased the abandoned base and converted it into the haven center for NMC and ANMC research. It is now a secret laboratory that created the Artificial Neo-Mitochondrial Creatures. It is accessed through the abandoned mine and a shelter.

NeoArkMap

A map of Neo Ark.

In the Neo Ark, scientists created various types of ANMCs based on various environments on Earth, such the ocean, forest, and desert. They also created the GOLEM defense units. The lab houses various recreated environments to test their ANMCs in, but most of the lab is broken down and falling apart. This allows the ANMCs to roam throughout the shelter unhindered. The lab still has defense mechanisms running and Aya Brea confronts those as well as the ANMCs and the GOLEM defense units.

In the lab, there are notes of what the lab personnel had been experimenting with various organisms. There are various rooms in the shelter, such as the Breeding Room, and the Garbage Disposal Room.

Another major location is another level that is a massive greenhouse structure that is to provide a natural life for the ANMCs to evolve after being created. The greenhouses consist of Aquatic, Forest (with the "Temple of Tlaloc" or "Shrine of Time" modeled after Mayan culture) and Savanna. The greenhouse is constructed as a showcase for the investor so that they can choose the next lifeform they will become. There are also two massive Generators that provide power for the barrier that protects the innermost sanctum of Neo Ark, hiding the controller of these weapons: the new Eve.

There's also another passage as well, large enough for a medium truck. For personnel transport, an electric powered jeep is installed. If Aya can secure the armory key from No. 9 GOLEM, an armory can be accessed. The armory is somewhat automatic with a "vending" machine where Aya can purchase equipment and weapon (strangely with credit accessed via Aya's MIST implant, implying MIST was involved). GOLEM soldier storage and armament facility is also installed.

Trivia[]

  • "Neo Ark" may be a reference to an inversion of the mythological Noah's Ark story, except now, willing humans are the "animals" on the ark. Noah's Ark is also mentioned by Aya, affirming this.
  • "Neo" is a Latin prefix for "new", meaning it can be thought of as the "New Ark".
  • "Shambala" is likely a reference to Shambhala, the mythical kingdom said to be hidden deep within the depths of the Himalayan Mountains and is prophesied to be the birthplace of Maitreya, the Buddha of the Future who is said to bring the end of the Kali Yuga, the days of eternal suffering and existential suffering as told in Buddhist lore. Alternately, appropriation by Nazi occultism and Aryanism believed that Shambhala was one of the few places that supposed progenitor superhumans of the Nazi defined "master race" dwelled, and whose superhuman populace were believed in many of their fringe beliefs to be beings who could manipulate energy and were beyond the pain and suffering of human physiology.
  • Neo Ark contains a temple dedicated to the worship of the deity Tlaloc. It is unclear why this is, although it may be psychological research to examine how ANMCs would react to concepts like god, religion, worship, etc, as they may still have remnants of their human memories.

Gallery[]

Locations[]

Any item marked in red requires a Medicine Wheel to pickup.

Plot Devices (which update enemy encounters)

Initial: Default enemy encounter until the room has been updated
#2: Aya defeats the Proto Generator.
#3: Aya examines the solution for the Pyramid Puzzle.
#4: Aya unlocks the Power Plant 2 door.
#5: Aya unlocks the ability to move the bridge.
#6: Aya defeats the Beta Generator.
#7: Aya defeats the Puppet Stinger.
#8: Aya meets up with the military.

Observatory[]

EVE Access Tunnel[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Watcher x4 60 0 0
#6 Derangement Speaker x2
Watcher x5
375 0 0
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Watcher x4 60 0 0
#6 Derangement Speaker x2
Watcher x5
375 0 0

North Promenade[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#7 Pawn GOLEM x3 375 300 15 9mm Spartan
5.56 Rifle
#8 Pawn GOLEM x2 250 200 10 Riot
Grenade
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#7 Pawn GOLEM x3 375 300 15
#8 Pawn GOLEM x2 250 200 10

Forest Zone[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Horned Stranger 115 200 5 Recovery3
MP Boost2
#3 Horned Stranger x3 345 600 15
#5 Horned Stranger x2 230 400 10
#6 Beetle x10 150 530 10
#7 Pawn GOLEM
Horned Stranger x2
355 500 15 9mm Spartan
#8 Pawn GOLEM x2 250 200 10 Riot
9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Horned Stranger 115 200 5
#3 Horned Stranger x3 345 600 15
#5 Horned Stranger x2 230 400 10
#6 Beetle x10 150 530 10
#7 Pawn GOLEM
Horned Stranger x2
355 500 15
#8 Pawn GOLEM x2 250 200 10

Submarine Tunnel[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#6 Red Amoeba x2 32 840 60 Eau de Toilette
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#6 Red Amoeba x2 32 840 60

Pavilion[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#5 Bog Diver x3 210 264 9
#6 Bog Diver
Mossback
274 240 9
#7 Bog Diver x4 280 352 12
#8 Rook GOLEM 250 400 8 Airburst
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#5 Bog Diver x3 210 264 9
#6 Bog Diver
Mossback
274 240 9
#7 Bog Diver x4 280 352 12
#8 Rook GOLEM 250 400 8

Island[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#6 Mossback x2 408 304 12
#7 Bog Diver x3 210 264 9
#8 Rook GOLEM 250 400 8 Airburst
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#6 Mossback x2 408 304 12
#7 Bog Diver x3 210 264 9
#8 Rook GOLEM 250 400 8

Garden[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Beetle x10 150 530 10
#5 Beetle x6
Mossback
294 470 12
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Beetle x10 150 530 10
#5 Beetle x6
Mossback
294 470 12

Power Plant 2[]

  • Room ID#: 16
  • Connects to: Substation
  • Pickups:
  • Special:
  • Notes:
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Beta Generator
Watcher x6
490 200 100 Ringer's Solution
MP Boost2
#8 Rook GOLEM
Watcher x4
310 400 8 Airburst
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Beta Generator
Watcher x6
490 200 100
#8 Bishop GOLEM 400 2500 7 44 Maeda SP
M249
5.56 Rifle
Lipstick

Power Plant 1[]

  • Room ID#: 17
  • Connects to: Shrine
  • Pickups:
  • Special:
  • Notes:
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Proto Generator
Watcher x6
290 100 100 Recovery3
MP Boost2
#4 Beetle x8 120 424 8
#7 Beetle x5
Scorpion x4
155 297 9
#8 Beetle x6 90 318 6
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Proto Generator
Watcher x6
290 100 100
#4 Beetle x8 120 424 8
#7 Beetle x5
Scorpion x4
155 297 9
#8 Beetle x6 90 318 6

Savanna Zone[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Chaser x2
Scorpion x5
250 140 13
#2 Beetle x7 105 371 7
#4 Chaser
Maggot x5
155 390 9
#7 Pawn GOLEM x2 250 200 10 Riot
9mm Spartan
#8 Pawn GOLEM
Rook GOLEM
375 500 13 Airburst
Riot
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Chaser x2
Scorpion x5
250 140 13
#2 Beetle x7 105 371 7
#4 Chaser
Maggot x5
155 390 9
#7 Pawn GOLEM x2 250 200 10
#8 Pawn GOLEM
Rook GOLEM
375 500 13

South Promenade[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#7 Pawn GOLEM x2 250 200 10 Riot
Grenade
#8 Pawn GOLEM x2
Rook GOLEM
500 600 18 5.56 Rifle
9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Nothing
#7 Pawn GOLEM x2 250 200 10
#8 Pawn GOLEM x2
Rook GOLEM
500 600 18

Altar[]

  • Room ID#: 20
  • Connects to: Pyramid
  • Pickups:
  • Special:
  • Notes:

Shrine[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Beetle x3 45 159 3 Recovery2
MP Boost2
#6 Beetle x4
Scorpion x4
140 244 8
#7 Pawn GOLEM x2 250 200 10 9mm Spartan
5.56 Rifle
#8 Bishop GOLEM 400 2500 7 Protein Capsule
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Beetle x3 45 159 3
#6 Knight GOLEM 300 1000 6 Javelin
5.56 Rifle
Recovery3
#7 Pawn GOLEM x2 250 200 10
#8 Bishop GOLEM 400 2500 7

Bridge[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#3 Beetle x3
Bog Diver x2
185 335 9
#5 Bog Diver
Mossback
274 240 9
#7 Bog Diver x3 210 264 9
#8 Rook GOLEM x2 500 800 16 5.56 Rifle
9mm Spartan
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x3 210 264 9
#3 Beetle x3
Bog Diver x2
185 335 9
#5 Rook GOLEM x2 500 800 16
#7 Bog Diver x3 210 264 9
#8 Rook GOLEM x2 500 800 16

Jungle Zone[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Horned Stranger x3 345 600 15
#5 Horned Stranger x2 230 400 10
#6 Horned Stranger x4 460 800 20
#7 Horned Stranger x4 460 800 20
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Horned Stranger x3 345 600 15
#5 Horned Stranger x2 230 400 10
#6 Horned Stranger x4 460 800 20
#7 Horned Stranger x4 460 800 20

Submarine Gallery[]

  • Room ID#: 30
  • Connects to: Island
  • Pickups: Skull Crystal (Limited-time drop)
  • Special:
  • Notes:
Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x5
Sea Diver
750 1440 30 Protein Capsule
MP Boost2
#6 Bog Diver x3 210 264 9 Ringer's Solution
#7 Bog Diver 70 88 3
#8 Bog Diver 70 88 3
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Bog Diver x5
Sea Diver
750 1440 30 Firefly
R. Slug
#6 Bog Diver x3 210 264 9
#7 Bog Diver 70 88 3
#8 Bog Diver 70 88 3

Pyramid[]

Encounters: Normal, Replay and Scavenger Modes
ID Enemies EXP BP MP Dropped Items
Initial Beetle x9 135 477 9
#5 Maggot x6 96 408 6
#6 Beetle x5
Maggot x3
123 469 8
#7 Pawn GOLEM x2
Horned Stranger
365 400 15 9mm Spartan
5.56 Rifle
#8 Rook GOLEM x2 500 800 16 Airburst
5.56 Rifle
Encounters: Bounty and Nightmare Modes
ID Enemies EXP BP MP Dropped Items
Initial Beetle x9 135 477 9
#5 Rook GOLEM x2 500 800 16
#6 Beetle x5
Maggot x3
123 469 8
#7 Pawn GOLEM x2
Horned Stranger
365 400 15
#8 Rook GOLEM x2 500 800 16

Substation[]

v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters ( Shooting gallery ) - Neo Ark - Shelter
Archives
Ammunition - Armor - Bounty Points - Items - Gameplay - Modes - Rankings - Shops - Soundtrack - Weapons
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