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Dryfield

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Aya in Dryfield.

Dryfield, Nevada is the setting for most of Parasite Eve II. Aya Brea finds herself in this little town in the Mojave Desert. Here she meets Gary Douglas, the only living resident left in Dryfield, and his dog Flint; who she proceeds to help and befriend. After several chains of events she saves Kyle Madigan on a water tower, and they journey underground into a mine.

The people responsible for the recent monsters and attacks have built an underground laboratory near Dryfield and have extensive knowledge on Aya herself. The more extras completed, the more Aya finds out about the secret base.

NMCs

Dryfield Riddle

The Dryfield Riddle starts of with the red graffiti on the wall in the washroom (located to your left as you enter) in Dryfield. It is a four part riddle which gives you the combination to the fireproof locker in the Loft in Dryfield which gives you a bottle of Holy Water.

Washroom, Riddle One

Riddle1

The first part of the riddle.

The writing in red ink on the left wall of the Washroom as you enter.

"Solv.. my riddle ....fore you go"
"How ..any phones in Dr....ield's streets?"
"Then proceed, g.. ..own below"
"To sunless mol..hills ..here red blood sleeps."

The text should be read like this:

"Solve my riddle before you go."
"How many phones are in Dryfield's streets?"
"Then proceed, go down below."
"To sunless molehills where red blood sleeps."
  • For the first verse, it informs us this is the start of the riddle 'hunt'
  • For the second verse, counting every save point in Dryfield, the answer is 4, as one gets broken after the fight with No.9 in the Dilapidated House.
  • For the third and fourth verses, the writer is referring to the Cellar in the Underpass where the second part of the riddle lays hidden. The Cellar is accessible from the well outside Douglas's Garage or the entrance at the back of the General Store.

Cellar, Riddle 2

Riddle2

The second part of the riddle is located in this wine cellar behind these barrels.

The second part of the riddle is written inside a box at the end of the Cellar, but it can only be read when the lights are off. To turn off the lights use the switch by the stair going to the General Store.

"Now ..olve m.. ..iddle two"
"How m..any ..urinals in D..yfi..ld's loo?"
"Once ..ou kn..w, to ..he n..ext place"
"A hau..ted ..o..se where on..y the sun dar..s show it.. face."

The text should be read like this:

"Now solve my riddle two."
"How many urinals in Dryfield loo?"
"Once you know, to the next place."
"A haunted house where only the sun dares show its face."
  • The first verse tells us where in the sequence is riddle comes.
  • The second verse asks us to count the number of urinals in the Washhouse where the first part of the riddle was. The answer to this is 4.
  • The third and fourth verse informs us that the third part to this riddle is located in the Dilapidated House. As you hear screaming coming from it, which insinuates that it is haunted.

Dilapidated House, Riddle 3

Riddle3

The third part of the riddle.

This part of the riddle is located on the window to your right just as you enter the Dilapidated House through the hole in the wall before you enter the doorway to fight No.9.

"Solve.. my riddle ....fore you go"
"H.... ..any bar..els in the mol..-den's cent..r row?"
"Onc.. ..ou know, go to t.... ro..m,"
"W..ere at 21 y..ars a boy met hi.. doom"
"....ere YOU CAN see yo....self...."

The text should be read like this:

"Solve my riddle before you go."
"How many barrels in the mole-den's center row?"
"Once you know, go to the room."
"Where at 21 years a boy met his doom."
"Where YOU CAN see yourself."
  • The second verse is asking us to head back to the Cellar and count the barrels, we can tell this from the line mole-den as a similar line was used for the Cellar in Riddle 1, the answer is 8.
  • The third and fourth verses are telling us which building the next riddle is located, Motel Room 4, we see this as it is the only room which has a painting of a 21 year old man (Billy the Kid).
  • The fifth verse indicates that the final riddle is located on the mirror in the bathroom, we know this as the only spot to see yourself in Room 4 is its mirror in the bathroom.

Motel Room 4's Bathroom, Riddle 4

Riddle4

The last part of the riddle.

This riddle is located on the mirror is Room 4's bathroom

"S......e my r....dle, if yo.. ..are,"
"Organs of sens.. un..er bristly ha..r,"
"..een with how ..any sil..er plates in the ..ronco's lair?"
"..nce you know, go fr..m there..."
"To a jet-..lack do..r 'neath the ..oon's cold g..are."

The text should be read like this:

"Solve my riddle, if you dare"
"Organs of sense under bristly hair"
"Seen with how many silver plates in the Bronco's lair?"
"Once you know, go from there"
"To a jet-black door underneath the moon's cold glare."
  • The first verse indicates that this is most likely the last riddle.
  • The second and third verses is telling us how to solve this fourth riddle, organs under hair would be eyes as they're normally situated just under a person's fringe and silver plates have a refection, and bronco's lair would in turn mean the Bronco Motel or Dryfield itself. This would mean that the question is: How many mirrors are there in total? The answer is 7.
  • The fourth and fifth verses is directing us to our rewards location, the Fireproof Locker, we can see this as the lockers colour is black (although hard to see in the games lighting, due to it being night when you enter) and is by the window where the moon can be seen, the fifth line could also be relating to the Loft door to as in the moon light it looks blackish, however the Loft doors actual colour is green.

Locker Code

Locker

The locker.

After working out the answer from each riddle, the numbers (in order of riddle completion) are 4 4 8 7. When Aya Brea inspects the Fireproof Locker it prompts the player to input a four digit code, which is 4487. After entering the code the locker opens up and the player receives a bottle of Holy Water as a reward. Holy Water raises Water PE by 1. When attached in battle, it reduces damage by 25%. As such, the latter option is recommended.

v · e · d
Characters
Aya Brea - Eve Brea - Kyle Madigan
Rupert Broderick - Eric Baldwin - Gary Douglas - Flint - Pierce Carradine - No. 9 GOLEM - Jodie Bouquet
Neo-Mitochondrial Creatures
Bass - Bat - Black Beetle - Worms (Caterpillar, Maggot) - Amoeba (Green Amoeba, Red Amoeba) - Moth - Rat - Scorpion
Artificial Neo-Mitochondrial Creatures
Stranger (Grinning Stranger, Boss Stranger, Odd Stranger, Lesser Stranger, Creeping Stranger, Horned Stranger) - Stalker (Zebra Stalker, Gray Stalker, Ivory Stalker, Skull Stalker) - Suckler (Blood Suckler, Bone Suckler, Mind Suckler, Sucklerceph) - Scavenger - Chaser (Desert Chaser, Blizzard Chaser, Mad Chaser) - Fatties (Brute, Mossback, Slouch) - Diver (Bog Diver, Sea Diver) - Stinger (Brain Stinger, Puppet Stinger) - GOLEM (Pawn GOLEM, Rook GOLEM, Knight GOLEM, Bishop GOLEM)
Machines
Watcher - Derangement Speaker
Unique Neo-Mitochondrial Creatures
Boss Stranger - No. 9 GOLEM - Gray Stalker - Burner - Blizzard Chaser - Ivory Stalker - Glutton - Generator (Proto Generator, Beta Generator) - Sea Diver - Puppet Stinger - Brahman - Eve
Locations
Abandoned Mine - Akropolis Tower - Dryfield - M.I.S.T. Headquarters - Neo Ark - Shelter
Archives
Bounty Points - Weapons - Armor - Items - Ammunition - Rankings - Modes - Soundtrack

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