Dryfield | |
---|---|
Enemies | Gray Stalker Zebra Stalker Lesser Stranger Odd Stranger Scavenger Brute Desert Chaser Mad Chaser Mind Suckler Blood Suckler Bone Suckler Scorpion Moth Rat Bat Pawn GOLEM (Bounty/Nightmare) Rook GOLEM (Bounty/Nightmare) Knight GOLEM (Bounty/Nightmare) Bishop GOLEM (Bounty/Nightmare) Brain Stinger (Bounty/Nightmare) Red Amoeba (Bounty/Nightmare) |
Bosses | No. 9 GOLEM Burner |
“ | Well, better start by questioning the locals... if there are any, that is. | ” |
Dryfield, Nevada is the setting for a significant portion of Parasite Eve II. Aya Brea finds herself in this little town in the Mojave Desert.
Parasite Eve II[]
In Dryfield, Aya meets Gary Douglas, the only living resident left in Dryfield, and his dog Flint; who she proceeds to help and befriend. After several chains of events she saves Kyle Madigan on the Water Tower, and they journey underground into a mine (after a series of additional incidents that litter the town).
The people responsible for the recent monsters and attacks have built an underground laboratory near Dryfield and have extensive knowledge on Aya herself. The more extras completed, the more Aya finds out about the secret base.
Locations[]
Plot Devices, Daytime (which update enemy encounters)
Initial: Default enemy encounter until the room has been updated #2 - Aya meets up with Mr. Douglas #3 - Aya meets up with Kyle Madgian #4 - Aya asks Mr. Douglas about the shelter
Plot Devices, Nighttime (which update enemy encounters)
Initial: Default enemy encounter until the room has been updated #2 - Aya receives the Lobby Key from Mr. Douglas. #3 - Aya picks up the Bronco Masterkey from the cash register in the Motel Lobby. #4 - Aya gives the Gasoline to Mr. Douglas. #5 - Post-Burner battle. #6 - Aya is able to return to Dryfield from the Shelter. #7 - Eve has been kidnapped.
Gas station[]
- Room ID#: 1
- Connects to: Main street, General store
- Pickups: Tactical Vest, Lipstick, Gasoline
- Special: Drop Box (Holds 30 items, relocated from MIST), Ammo Box (9mm P.B.), Telephone (Daytime)
- Notes:
- Starting room for Dryfield.
- The door to the General Store can only be unlocked from the other side.
- Player will need a suitable container to obtain some gasoline.
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Scavenger x12 | 120 | 744 | 24 | Recovery2 MP Boost1 |
#3 | Zebra Stalker x2 | 212 | 72 | 10 | |
#4 | Chaser x2 | 150 | 100 | 8 | |
#6 | Mind Suckler x3 Zebra Stalker |
142 | 144 | 11 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Scavenger x12 | 120 | 744 | 24 | |
#3 | Zebra Stalker x2 | 212 | 72 | 10 | |
#4 | Rook GOLEM x2 | 500 | 800 | 16 | MP Boost2 Protein Capsule Airburst |
#6 | Mind Suckler x3 Zebra Stalker |
142 | 144 | 11 |
Main street[]
- Room ID#: 2
- Connects to: Gas station, Motel room 1, Motel room 2, Motel room 3, Motel room 4, Parking lot, Driveway
- Pickups: Ice Bag
- Notes: Access to Driveway is cutoff following the Burner battle.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Chaser | 75 | 50 | 4 | 9mm Hydra 9mm Spartan |
#2 | Scorpion x6 | 120 | 48 | 6 | Penicillin |
#3 | Chaser x2 | 150 | 100 | 8 | |
Nighttime | |||||
Initial | Chaser Moth x6 |
87 | 158 | 10 | |
#4 | Nothing (Flint stands guard) | ||||
#5 | Nothing (Cutscene with Mr. Douglas and Flint) | ||||
#6 | Chaser Moth x6 |
87 | 158 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Chaser | 75 | 50 | 4 | |
#2 | Scorpion x6 | 120 | 48 | 6 | |
#3 | Pawn GOLEM Rook GOLEM |
375 | 500 | 13 | Protein Capsule Penicillin Flare |
Nighttime | |||||
Initial | Brain Stinger x2 | 210 | 316 | 16 | Firefly |
#4 | Nothing (Flint stands guard) | ||||
#5 | Nothing (Cutscene with Mr. Douglas and Flint) | ||||
#6 | Chaser Moth x6 |
87 | 158 | 10 |
General store[]
- Room ID#: 3
- Connects to: Gas station, Back street, Underpass
- Pickups: Recovery3, Cola
- Notes: The door leading back to Gas Station can be unlocked, creating a shorcut back to the telephone/ammo/box.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Blood Suckler x5 | 40 | 140 | 20 | Flare |
Nighttime | |||||
Initial | Moth x4 | 8 | 72 | 4 | |
#3 | Scavenger x3 | 30 | 186 | 6 | |
#5 | Moth x4 Scorpion x4 |
88 | 104 | 8 | |
#7 | Rat x3 Scavenger x2 |
32 | 190 | 7 |
ID | Enemies | EXP | BP | MP | Dropped Items | |
Daytime | ||||||
Initial | Blood Suckler x5 | 40 | 140 | 20 | ||
Nighttime | ||||||
Initial | Moth x4 | 8 | 72 | 4 | ||
#3 | Scavenger x3 | 30 | 186 | 6 | ||
#5 | Moth x4 Scorpion x4 |
88 | 104 | 8 | ||
#7 | Rat x3 Scavenger x2 |
32 | 190 | 7 |
Back street[]
- Room ID#: 5
- Connects to: General store, Souvenir shop, Warehouse, Dilapidated house
- Pickups: Firefly x10
- Notes:The door to the Dilapidated house can only be unlocked from the other side.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Chaser x2 | 150 | 100 | 8 | |
Nighttime | |||||
Initial | Scorpion x6 | 120 | 48 | 6 | |
#3 | Chaser x2 Moth x5 |
160 | 190 | 13 | |
#5 | Chaser Mind Suckler x5 |
135 | 230 | 14 | 9mm Hydra 9mm Spartan |
#7 | Bat x14 | 70 | 252 | 14 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Pawn GOLEM x2 | 250 | 200 | 10 | Recovery2 MP Boost1 9mm Spartan |
Nighttime | |||||
Initial | Rook GOLEM | 250 | 400 | 8 | |
#3 | Chaser x2 Moth x5 |
160 | 190 | 13 | |
#5 | Chaser Mind Suckler x5 |
135 | 230 | 14 | |
#7 | Bat x14 | 70 | 252 | 14 |
Souvenir shop[]
- Room ID#: 6
- Connects to: Back street
- Pickups: Belt Pouch
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler Blood Suckler x2 |
28 | 92 | 10 | |
Nighttime | |||||
Initial | Moth x4 | 8 | 72 | 4 | |
#4 | Scavenger x4 | 40 | 248 | 8 | |
#6 | Moth x7 Scorpion x3 |
74 | 150 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler Blood Suckler x2 |
28 | 92 | 10 | |
Nighttime | |||||
Initial | Moth x4 | 8 | 72 | 4 | |
#4 | Scavenger x4 | 40 | 248 | 8 | |
#6 | Moth x7 Scorpion x3 |
74 | 150 | 10 |
Warehouse[]
- Room ID#: 7
- Connects to: Back street, Dilapidated house
- Pickups: None
- Notes: The Monkey Wrench is needed to gain access to the Dilapidated House, but first the player must take an extended detour back to Mr. Douglas and obtain permission.
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Scorpion x2 | 40 | 16 | 2 | |
#4 | Blood Suckler x6 | 48 | 168 | 24 | |
#6 | Scavenger x2 Scorpion x3 |
80 | 148 | 7 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Scorpion x2 | 40 | 16 | 2 | |
#4 | Blood Suckler x6 | 48 | 168 | 24 | |
#6 | Scavenger x2 Scorpion x3 |
80 | 148 | 7 |
Dilapidated house[]
- Room ID#: 9
- Connects to: Back street, Warehouse
- Pickups: None.
- Notes:
- Riddle #3 can be found along the south window before entering the main part of the room. This clue is not visible during nighttime.
- The clue for the Full Moon puzzle can be found in this room.
- The door leading back to Back Street can be unlocked following the battle with No.9.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | No.9 (2nd time) | 800 | 300 | 50 | Gunblade |
Nighttime | |||||
Initial | Nothing | ||||
#3 | Blood Suckler x2 Scavenger x4 |
56 | 304 | 16 | |
#5 | Blood Suckler x2 Scorpion x5 |
116 | 96 | 13 | |
#7 | Scavenger x5 | 50 | 310 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | No.9 (2nd time) | 800 | 300 | 50 | |
Nighttime | |||||
Initial | Nothing | ||||
#3 | Blood Suckler x2 Scavenger x4 |
56 | 304 | 16 | |
#5 | Blood Suckler x2 Scorpion x5 |
116 | 96 | 13 | |
#7 | Scavenger x5 | 50 | 310 | 10 |
Motel room 1[]
- Room ID#: 11
- Connects to: Main street
- Pickups: None
- Notes: While not (directly) needed, a clue regarding the Cash Register Puzzle can be found here.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Nothing | ||||
#2 | Bone Suckler x2 | 12 | 40 | 6 | Flare |
#4 | Blood Suckler x4 Odd Stranger |
66 | 146 | 19 | |
Nighttime | |||||
Initial | Blood Suckler x2 Scavenger x3 |
46 | 242 | 14 | |
#5 | Moth x3 Scorpion x5 |
106 | 94 | 8 | |
#7 | Scavenger x3 | 30 | 186 | 6 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Nothing | ||||
#2 | Bone Suckler x2 | 12 | 40 | 6 | |
#4 | Blood Suckler x4 Odd Stranger |
66 | 146 | 19 | |
Nighttime | |||||
Initial | Blood Suckler x2 Scavenger x3 |
46 | 242 | 14 | |
#5 | Moth x3 Scorpion x5 |
106 | 94 | 8 | |
#7 | Scavenger x3 | 30 | 186 | 6 |
Motel room 2[]
- Room ID#: 12
- Connects to: Main street
- Pickups: Recovery1, Penicillin
- Notes: One of the clues for the Case Register Puzzle can be found here.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Odd Stranger x2 | 68 | 68 | 6 | |
#4 | Bone Suckler x4 Mind Suckler x2 |
48 | 152 | 16 | |
Nighttime | |||||
Initial | Blood Suckler x6 | 48 | 168 | 24 | |
#5 | Blood Suckler x4 Scorpion x3 |
92 | 136 | 19 | |
#7 | Moth x4 Scavenger x2 |
28 | 196 | 8 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Odd Stranger x2 | 68 | 68 | 6 | |
#4 | Blood Suckler x4 Mind Suckler x2 |
56 | 184 | 20 | |
Nighttime | |||||
Initial | Blood Suckler x6 | 48 | 168 | 24 | |
#5 | Blood Suckler x4 Scorpion x3 |
92 | 136 | 19 | |
#7 | Moth x4 Scavenger x2 |
28 | 196 | 8 |
Motel room 3[]
- Room ID#: 13
- Connects to: Main street
- Pickups: MP Boost2
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Blood Suckler x4 Odd Stranger |
66 | 146 | 19 | |
#5 | Blood Suckler x3 Scavenger x3 |
54 | 270 | 18 | 9mm Hydra 9mm Spartan |
#6 | Blood Suckler x4 Odd Stranger |
66 | 146 | 19 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Blood Suckler x4 Odd Stranger |
66 | 146 | 19 | |
#5 | Blood Suckler x3 Scavenger x3 |
54 | 270 | 18 | |
#6 | Blood Suckler x4 Odd Stranger |
66 | 146 | 19 |
Motel room 4[]
- Room ID#: 14
- Connects to: Main street
- Pickups: None
- Notes: Riddle #4 can be found on the mirror during nighttime.
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Odd Stranger x2 | 68 | 68 | 6 | |
#5 | Blood Suckler x4 Moth x3 |
38 | 166 | 19 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Odd Stranger x2 | 68 | 68 | 6 | |
#5 | Blood Suckler x4 Moth x3 |
38 | 166 | 19 |
Parking lot[]
- Room ID#: 15
- Connects to: Main street, Toilet, Motel lobby, Saloon G & R, Motel balcony
- Pickups: Buckshot x10
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Nothing | ||||
#2 | Chaser x2 | 150 | 100 | 8 | |
#3 | Chaser Scorpion x6 |
195 | 98 | 10 | 9mm Hydra 9mm Spartan |
Nighttime | |||||
Initial | Scavenger x4 | 40 | 248 | 8 | Combat Light Flare |
#4 | Chaser x2 Moth x4 |
158 | 172 | 12 | |
#5 | Chaser Scorpion x5 |
175 | 90 | 9 | Flare |
#7 | Bat x11 | 55 | 198 | 11 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Nothing | ||||
#2 | Chaser x2 | 150 | 100 | 8 | |
#3 | Knight GOLEM | 300 | 1000 | 6 | 9mm Spartan Firefly Hammer |
Nighttime | |||||
Initial | Scavenger x4 | 40 | 248 | 8 | |
#4 | Bishop GOLEM | 400 | 2500 | 7 | Recovery2 Belt Pouch Lipstick |
#5 | Chaser Scorpion x5 |
175 | 90 | 9 | |
#7 | Bat x11 | 55 | 198 | 11 |
Toilet[]
- Room ID#: 16
- Connects to: Parking lot
- Pickups: None
- Notes: Riddle #1 can be found along the wall on the left side of the entrance to this room, beside the graffiti.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Lesser Stranger | 42 | 82 | 4 | MP Boost1 Lipstick |
#4 | Bone Suckler x7 | 42 | 140 | 21 | |
Nighttime | |||||
Initial | Blood Suckler x6 | 48 | 168 | 24 | Recovery2 |
#4 | Moth x5 Rat x6 |
34 | 222 | 11 | |
#6 | Scavenger x5 | 50 | 310 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Lesser Stranger | 42 | 82 | 4 | |
#4 | Red Amoeba x3 | 48 | 1260 | 90 | Eau de Toilette |
Nighttime | |||||
Initial | Blood Suckler x6 | 48 | 168 | 24 | |
#4 | Moth x5 Rat x6 |
34 | 222 | 11 | |
#6 | Scavenger x5 | 50 | 310 | 10 |
Motel lobby[]
- Room ID#: 17
- Connects to: Parking lot
- Pickups: Bronco Masterkey
- Special: Telephone
- Notes: The Cash Register Puzzle is performed/solved here.
Saloon G & R[]
- Room ID#: 18
- Connects to: Parking lot, G & R kitchen
- Pickups: Cola
- Special: Map, Jukebox
- Notes: A optional scene with Kyle can be found here prior to the Burner battle.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler x5 | 60 | 180 | 10 | |
Nighttime | |||||
Initial | Blood Suckler x2 | 16 | 56 | 8 | MP Boost2 |
#5 | Blood Suckler Scavenger x4 |
48 | 276 | 12 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler x5 | 60 | 180 | 10 | |
Nighttime | |||||
Initial | Blood Suckler x2 | 16 | 56 | 8 | |
#5 | Blood Suckler Scavenger x4 |
48 | 276 | 12 |
G & R kitchen[]
- Room ID#: 19
- Connects to: Saloon G & R, Water tower
- Pickups: Recovery1, Bottlecap Magnet
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler x3 | 36 | 108 | 6 | Combat Light |
#4 | Mind Suckler x2 Rat x5 |
44 | 182 | 9 | |
Nighttime | |||||
Initial | Rat x5 Scavenger x2 |
40 | 234 | 9 | |
#4 | Blood Suckler Moth x2 Rat x7 |
40 | 218 | 13 | |
#6 | Blood Suckler x4 Scavenger x3 |
62 | 298 | 22 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler x3 | 36 | 108 | 6 | |
#4 | Mind Suckler x2 Rat x5 |
44 | 182 | 9 | |
Nighttime | |||||
Initial | Rat x5 Scavenger x2 |
40 | 234 | 9 | |
#4 | Blood Suckler Moth x2 Rat x7 |
40 | 218 | 13 | |
#6 | Blood Suckler x4 Scavenger x3 |
62 | 298 | 22 |
Water tower[]
- Room ID#: 20
- Connects to: G & R kitchen, Water tank, Breezeway, Motel room 6
- Notes:
- After flipping the switch to open the gate to the Water Tank, the player will have 40 game seconds to get through before the game closes.
- The Desert Chasers in the initial battle take 200% the usual damage.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Chaser x8 | 600 | 400 | 32 | Recovery2 MP Boost1 |
#3 | Scorpion x5 | 100 | 40 | 5 | |
#4 | Scorpion x7 | 140 | 56 | 7 | |
Nighttime | |||||
Initial | Moth x6 Scavenger x3 |
42 | 294 | 12 | |
#4 | Zebra Stalker x3 | 318 | 108 | 15 | |
#6 | Mad Chaser | 20 | 40 | 1 | Belt Pouch Eau de Toilette |
#7 | Scorpion x4 Zebra Stalker x2 |
292 | 104 | 14 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Chaser x8 | 600 | 400 | 32 | |
#3 | Scorpion x5 | 100 | 40 | 5 | |
#4 | Scorpion x7 | 140 | 56 | 7 | |
Nighttime | |||||
Initial | Moth x6 Scavenger x3 |
42 | 294 | 12 | |
#4 | Zebra Stalker x3 | 318 | 108 | 15 | |
#6 | Mad Chaser | 20 | 40 | 1 | |
#7 | Scorpion x4 Zebra Stalker x2 |
292 | 104 | 14 |
Water tank[]
- Room ID#: 21
- Connects to: Water tower
- Pickups: Recovery1, Key taken from Corpse, SUV Key
- Notes:
- The switch the flip the gate open (permanently) is in front of Aya following the cutscene with Kyle Madigan.
- Pierce can be found here regardless of whether or not Flint is alive. To obtain the best ending, the player must rescue Pierce from the Mind Sucklers harassing him. Anything above and beyond is optional.
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Mind Suckler x3 | 36 | 108 | 6 | 9mm Hydra 9mm Spartan |
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Mind Suckler x3 | 36 | 108 | 6 |
Breezeway[]
- Room ID#: 22
- Connects to: Water tower, Factory
- Pickups: Factory Key
- Notes: Player will need the Bottlecap Magnet to obtain the Factory Key.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Chaser | 75 | 50 | 4 | MP Boost1 |
#4 | Scorpion x7 | 140 | 56 | 7 | |
Nighttime | |||||
Initial | Bat x12 | 60 | 216 | 12 | |
#4 | Chaser Moth x11 |
97 | 248 | 15 | Recovery2 |
#7 | Mind Suckler x6 Scorpion x3 |
132 | 240 | 15 | Airburst |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Chaser | 75 | 50 | 4 | |
#4 | Scorpion x7 | 140 | 56 | ||
Nighttime | |||||
Initial | Bat x12 | 60 | 216 | 12 | |
#4 | Chaser Moth x11 |
97 | 248 | 15 | |
#7 | Mind Suckler x6 Scorpion x3 |
132 | 240 | 15 |
Factory[]
- Room ID#: 23
- Connects to: Breezeway, Garage, Driveway
- Pickups: R. Slug x10
- Notes:
- To solve the Factory puzzle, Aya Must:
- Flip the breaker switch up on the far end of the room to turn on the control panel.
- Go to the control panel (across from the entrance) and press up, then turn to rotate the car (You can press START to shorten the minor cutscene). If you want to obtain the R. Slug x10, you can press down to lower the vehicle and open up the trunk.
- Walk between the car and fence and unlock the gate from the inside. Go back to the control panel and rotate the car back to it's original position. It does not have to be lowered.
- Go through the gate you unlocked, unlock the shutter gate and proceed to meet Mr. Douglas.
Garage[]
- Room ID#: 24
- Connects to: Factory, Junk yard
- Pickups: Monkey Wrench
- Special: Mr. Douglas, Telephone, Box (Holds 20 items, available after Aya enters the Motel Lobby for the first time(at night) and disappears when the truck has been relocated to the Mesa)
- Notes:
- To obtain the Monkey Wrench, first Aya must have a need for it, then she must obtain permission from Mr. Douglas.
- Hot zone #2 (at night) is removed and replaced with Mr. Douglas, Flint and the box after Aya enters the Dryfield#Motel lobby, should it still be active.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler x5 | 60 | 180 | 10 | |
#4 | Mind Suckler x3 | 36 | 108 | 6 | |
Nighttime | |||||
Initial | Scavenger x4 | 40 | 248 | 8 | |
#2 | Zebra Stalker x3 | 318 | 108 | 15 | |
#6 | Zebra Stalker x3 | 318 | 108 | 15 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Mind Suckler x5 | 60 | 180 | 10 | |
#4 | Mind Suckler x3 | 36 | 108 | 6 | |
Nighttime | |||||
Initial | Scavenger x4 | 40 | 248 | 8 | |
#2 | Zebra Stalker x3 | 318 | 108 | 15 | |
#6 | Zebra Stalker x3 | 318 | 108 | 15 |
Driveway[]
- Room ID#: 25
- Connects to: Main street, Factory, Water hole
- Pickups: Recovery1
- Notes:
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Bat x25 | 125 | 450 | 25 | Combat Light |
#4 | Nothing | ||||
Nighttime | |||||
Initial | Bat x13 | 65 | 234 | 13 | |
#4 | Bat x12 | 60 | 216 | 12 | |
#7 | Mind Suckler x5 Scorpion x3 |
120 | 204 | 13 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Bat x25 | 125 | 450 | 25 | |
#4 | Nothing | ||||
Nighttime | |||||
Initial | Bat x13 | 65 | 234 | 13 | |
#4 | Bat x12 | 60 | 216 | 12 | |
#7 | Mind Suckler x5 Scorpion x3 |
120 | 204 | 13 |
Junk yard[]
- Room ID#: 26
- Connects to: Garage, Trailer coach
- Pickups: Wire Rope, Chicken Plate
- Notes:
- Aya will be able to obtain the Wire Rope once she has a need for it.
- If Burner escapes, Aya can obtain the armor from the junked green car (The one the Zebra Stalker lands on in a previous battle).
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Scorpion x4 | 80 | 32 | 4 | |
Nighttime | |||||
Initial | Zebra Stalker x2 | 212 | 72 | 10 | Firefly R. Slug |
#3 | Zebra Stalker x3 | 318 | 108 | 15 | |
#5 | Chaser x2 Mind Suckler x2 |
174 | 172 | 12 | Flare |
#7 | Mind Suckler x4 Zebra Stalker |
154 | 180 | 13 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Scorpion x4 | 80 | 32 | 4 | |
Nighttime | |||||
Initial | Zebra Stalker x2 | 212 | 72 | 10 | |
#3 | Pawn GOLEM Rook GOLEM |
375 | 500 | 13 | MP Boost2 Protein Capsule Firefly |
#5 | Chaser x2 Mind Suckler x2 |
174 | 172 | 12 | |
#7 | Mind Suckler x4 Zebra Stalker |
154 | 180 | 13 |
Trailer coach[]
- Room ID#: 27
- Connects to: Junk yard
- Pickups: Motel Lobby Key, M950
- Special: Mr. Douglas, Telephone
- Notes: The M950 is obtainable if Aya defeats Burner.
Motel room 5[]
- Room ID#: 28
- Connects to: Motel Balcony
- Pickups: Belt Pouch
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Moth x3 Odd Stranger x2 |
74 | 122 | 9 | |
#5 | Scavenger x5 | 50 | 310 | 10 | Riot Grenade |
#6 | Moth x3 Odd Stranger x2 |
74 | 122 | 9 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Moth x3 Odd Stranger x2 |
74 | 122 | 9 | |
#5 | Scavenger x5 | 50 | 310 | 10 | |
#6 | Moth x3 Odd Stranger x2 |
74 | 122 | 9 |
Motel balcony[]
- Room ID#: 29
- Connects to: Parking lot, Motel room 5, Motel room 6, Motel loft
- Pickups: None
- Notes:
- The player has 3 game minutes to reduce Burner's HP to below 35% or else it will flee the battle.
- Following the battle with Burner, the T-junction will be damaged and the path to Motel room 6 and Motel loft is cut off from the rest of the Balcony.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Nothing | ||||
#2 | Odd Chaser x3 | 102 | 102 | 9 | |
#3 | Scorpion x6 | 120 | 48 | 6 | |
Nighttime | |||||
Initial | Scavenger x5 | 50 | 310 | 10 | |
#3 | Zebra Stalker x2 | 212 | 72 | 10 | |
#5 | Burner (Escapes) | 1000 | 0 | 0 | |
#5 | Burner (Defeated) | 2000 | 1000 | 100 | Protein Capsule, Airburst x4 Pyke |
#6 | Mind Suckler x5 | 60 | 180 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Nothing | ||||
#2 | Brain Stinger x2 | 210 | 316 | 16 | Buckshot x10 |
#3 | Pawn GOLEM, Rook GOLEM | 375 | 500 | 13 | Protein Capsule, Penicillin, Flare |
Nighttime | |||||
Initial | Scavenger x5 | 50 | 310 | 10 | |
#3 | Zebra Stalker x2 | 212 | 72 | 10 | |
#5 | Burner (Escapes) | 1000 | 0 | 0 | |
#5 | Burner (Defeated) | 2000 | 1000 | 100 | Ringer's Solution, Airburst x4 |
#6 | Mind Suckler x5 | 60 | 180 | 10 |
Motel room 6[]
- Room ID#: 30
- Connects to: Water tower, Motel balcony
- Pickups: Stim x2, 9mm P.B. x50
- Special: Telephone, Box (Holds 10 items)
- Notes: Eventually Aya will be able to sleep in this room, which triggers the Burner battle.
Motel loft[]
- Room ID#: 31
- Connects to: Motel balcony
- Pickups: Holy Water, Jerry Can
- Notes:
- To obtain the Holy Water, the player will need to enter in a 4-digit code. The clues for this are scattered throughout Dryfield. Three can be found during the daytime and one at night.
- Player will need the Jerry Can to obtain some Gasoline
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Zebra Stalker x3 | 318 | 108 | 15 | Recovery3 MP Boost2 |
#4 | Scavenger x4 Zebra Stalker |
146 | 284 | 13 | |
#5 | Scavenger x7 | 70 | 434 | 14 | Firefly R. Slug |
#6 | Scavenger x6 | 60 | 372 | 12 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Nighttime | |||||
Initial | Zebra Stalker x3 | 318 | 108 | 15 | |
#4 | Scavenger x4 Zebra Stalker |
146 | 284 | 13 | |
#5 | Scavenger x7 | 70 | 434 | 14 | |
#6 | Scavenger x6 | 60 | 372 | 12 |
Water hole[]
- Room ID#: 32
- Connects to: Driveway, Underpass, Water supply
- Pickups: Protein Capsule
- Notes: To obtain the Protein Capsule, the player must first enter Underpass, turn the nearby switch on, go back into the Water Hole and search the hole in the wall along the north side.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Bat x8 | 40 | 144 | 8 | |
Nighttime | |||||
Initial | Zebra Stalker | 106 | 36 | 5 | Firefly R. Slug |
#4 | Brute x2 | 304 | 204 | 10 | 9mm Hydra 9mm Spartan |
#7 | Zebra Stalker x3 | 318 | 108 | 15 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Bat x8 | 40 | 144 | 8 | |
Nighttime | |||||
Initial | Zebra Stalker | 106 | 36 | 5 | |
#4 | Brute x2 | 304 | 204 | 10 | |
#7 | Zebra Stalker x3 | 318 | 108 | 15 |
Cellar[]
- Room ID#: 34
- Connects to: Underpass
- Pickups: Flare, Snail Magazine
- Notes:
- The switch for the lights may be found at the far end of the Underpass, by the ladder leading up to the General store.
- Riddle #2 can be found here, but the lights must be off to read it (and only during the daytime).
- The Snail Magazine may be obtained if the player has a P08 and the lights in the room are turned on. The Flare also requires the light be turned on.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Bat x8 Rat x2 |
48 | 188 | 10 | |
Nighttime | |||||
Initial | Scavenger x5 | 50 | 310 | 10 | |
#4 | Bat x6 Rat x5 |
50 | 218 | 11 | |
#6 | Bat x8 Scavenger x2 |
60 | 268 | 12 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Bat x8 Rat x2 |
48 | 188 | 10 | |
Nighttime | |||||
Initial | Scavenger x5 | 50 | 310 | 10 | |
#4 | Bat x6 Rat x5 |
50 | 218 | 11 | |
#6 | Bat x8 Scavenger x2 |
60 | 268 | 12 |
Underpass[]
- Room ID#: 38
- Connects to: General store, Water hole
- Pickups: None
- Notes: The light switches for the Water hole and Cellar are found at the far ends of this room.
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Gray Stalker | 500 | 200 | 15 | Protein Capsule R. Slug Firefly |
Nighttime | |||||
Initial | Scavenger x5 | 50 | 310 | 10 | |
#4 | Brute x3 | 456 | 306 | 15 | Recovery2 MP Boost2 |
#6 | Mind Suckler x7 | 84 | 252 | 14 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Daytime | |||||
Initial | Gray Stalker | 500 | 200 | 15 | R. Slug |
Nighttime | |||||
Initial | Knight GOLEM | 300 | 1000 | 6 | Recovery2 Flare Hunter Goggles |
#4 | Brute x3 | 456 | 306 | 15 | |
#6 | Gray Stalker | 500 | 200 | 15 | R. Slug Firefly |