Akropolis Tower | |
---|---|
Enemies | Grinning Stranger Lesser Stranger Odd Stranger Moth Rat Bat Brute Caterpillar Bass Mossback (Bounty/Nightmare) Pawn GOLEM (Bounty/Nightmare) Knight GOLEM (Bounty/Nightmare) Maggot (Bounty/Nightmare) |
Bosses | Boss Stranger No. 9 GOLEM |
The Akropolis Tower is the first place where Aya Brea fights ANMCs in Parasite Eve II. It is located in downtown Los Angeles, California. Akropolis Tower is a skyscraper hotel with many destinations on the rooftop including a cafeteria, chapel, and garden.
The Attack[]
The attack on Akropolis Tower happened on September 4, 2000. Reports of brutal attacks against visitors happened there. The police quickly classified it as a terrorist attack and surrounded the building, SWAT was sent in to protect and evacuate all civilians from the area and deal with the threat. During the clearing of the tower, SWAT managed to contain the building. However, while the SWAT team cleared the building, the last few civilians turned out to be ANMC "mimics" that transformed and caught the SWAT team by surprise, resulting in a complete massacre. Shortly afterwards, everyone on the outside lost contact with the team that stormed the building.
Parasite Eve II[]
As soon as she arrives at the tower, Aya witnesses a burning helicopter crashing into the street, leaving no survivors. She heads to the main building and talks to the officer there (who is later rumored as a possible mole), the man tells her there is still someone up there waiting to be saved.
She begins her ascent up and into the main hall, encountering the woman in Parthenon Cafe only for the woman to evolve to a monster and attack her. After the battle Aya talks with Rupert Broderick, another M.I.S.T. member who is assigned to the case and presses on.
Later at the church with Rupert, she meets No. 9 GOLEM, who seems to be one of the ones in charge of these attacks with how much he knows. Aya presses on further, reaching the top of the tower, she fights against No. 9 who seems to think it's amusing. As soon as the battle is over No. 9 activates bombs he's implanted into the tower to clear the NMC infestation. He jumps off the rooftop and Aya tells Rupert the situation, they have a few spare seconds before a helicopter comes to their safety. Aya and Rupert get on and leave just in time before the building explodes.
Areas[]
The tower rooftop has several available areas: the square where Aya found the massacred SWAT members, the cafeteria where she encountered her first ANMC attack, the fountain area, the observatory area, the chapel where she first meets No. 9 Golem, and the top of the tower where she battles him.
Although Aya battles a few monsters outside the cafe door, the woman inside the cafe is considered her first true encounter. After the battle Rupert comes to Aya's rescue and Aya begins to investigate the rest of the tower. The cafe is connected to most of the building, easily getting Aya through to the next location.
The fountain is located just on the other side of the cafe, it leads to the other side of the building. Following the pathway leads Aya to the church and towards the top of the building.
Weapons and Items[]
Weapons[]
- M93R: Default.
- Tonfa Baton: Default.
- MP5A5: In a dead SWAT member outside the chapel.
- Grenade Pistol: At the bottom of the poseidon fountain (After using the Red Key).
Items[]
- Stim: On the freezer in the kitchen of the restaurant.
- Recovery1: Square and the Restaurant kitchen, both on dead SWAT members.
- Recovery2: Square, on a disemboweled body beside the ammunition case.
- Penicillin: Garden, In a disemboweled body beside the automatic door.
- MP Boost2: Poseidon's Fountain, In a trash can beside the entrance to the back of the restaurant.
- Grenade Rounds: In a maintenance locker outside the chapel.
Locations[]
Any item marked in red requires a Medicine Wheel to pickup.
Plot Devices(which update enemy encounters)
Initial: Default enemy encounter until the room has been updated. #2: Aya defeats the Boss Stranger. #3: Backup is a no-go. #4: Aya encounters the Strange man wearing a mask. #5: Aya turns off the fountain.
Square[]
- Room ID#: 1
- Connects to: East Elevator Hall, Patio, Forked Road, West Elevator Hall
- Pickups: Recovery1, Recovery2
- Special: Ammo Box (9mm P.B.), Map, Telephone
- Notes: Ignoring the phone after it starts ringing will result in Aya being scolded by Eric Baldwin the next time she picks up (until she triggers the next plot-related cutscene).
East Elevator Hall[]
- Room ID#: 2
- Connects to: Square
- Pickups: Cafeteria Key
- Notes: Access to this room is cutoff after Aya defeats the Boss Stranger.
Patio[]
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Grinning Stranger | 42 | 48 | 4 | |
#2 | Grinning Stranger x2 | 84 | 96 | 8 | Pepper Spray |
#3 | Moth x3 Rat x3 |
18 | 120 | 6 | |
#4 | Lesser Stranger x2 Moth x2 |
88 | 200 | 10 | 9mm Hydra x50 9mm Spartan x50 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Grinning Stranger | 42 | 48 | 4 | |
#2 | Grinning Stranger x2 | 84 | 96 | 8 | |
#3 | Moth x3 Rat x3 |
18 | 120 | 6 | |
#4 | Lesser Stranger x2 Moth x2 |
88 | 200 | 10 |
Cafeteria[]
- Room ID#: 4
- Connects to: Patio, Hallway
- Pickups: Recovery1, Stim, Metallic Implant, Mendel (Sept. Issue)
- Notes:
- Door to Hallway is locked until the next time Aya can access this room (after the boss battle).
- Cafeteria is temporary inaccessible after the boss battle until Aya calls for backup.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Boss Stranger | 300 | 200 | 30 | Recovery2 MD Player |
#2 | Odd Stranger | 34 | 34 | 3 | |
#4 | Odd Stranger x2 | 68 | 68 | 6 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Boss Stranger | 300 | 200 | 30 | Pepper Spray |
#2 | Odd Stranger | 34 | 34 | 3 | |
#4 | Odd Stranger x2 | 68 | 68 | 6 |
Security Room[]
- Room ID#: 6
- Connects to: Hallway
- Pickups: None
- Notes:
- The solution to the Water Bridge Puzzle is here.
- The Blue Key is used here to unlock and turn on the elevator at the Forked Road
- The Red Key is used here to shut off the and drain the fountain at the Fountain
- While entirely optional, the security camera can be checked to see some of the events happening at the tower during Aya's first visit into the room.
Hallway[]
- Room ID#: 7
- Connects to: Cafeteria, Security Room, Fountain
- Pickups: Blue Key
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Rat x8 | 32 | 176 | 8 | |
#4 | Odd Stranger Rat x4 |
50 | 122 | 7 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Rat x8 | 32 | 176 | 8 | |
#4 | Odd Stranger Rat x4 |
50 | 122 | 7 |
Fountain[]
- Room ID#: 8
- Connects to: Patio, Hallway, Forked Road
- Pickups: MP Boost2, Protein Capsule, Grenade Pistol
- Notes:
- The fountain can be shut off with the Red Key which leads to the Grenade Pistol.
- Aya must first examine the tree with the red leaves before going on the path that leads to the Protein Capsule.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Nothing | ||||
#5 | Brute x2 | 304 | 204 | 10 | Grenade x4 Airburst x4 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Nothing | ||||
#5 | Mossback x2 | 408 | 304 | 12 | Riot x4 |
Forked Road[]
- Room ID#: 9
- Connects to: Square, Fountain, Observatory
- Pickups: Penicillin
- Notes: The elevator must be activated with the Blue Key before it can be used.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Nothing | ||||
#2 | Grinning Stranger | 42 | 48 | 4 | |
#4 | Lesser Stranger Rat x3 |
54 | 148 | 7 | Penicillin |
#5 | Caterpillar x4 | 24 | 112 | 4 | Recovery1 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Nothing | ||||
#2 | Grinning Stranger | 42 | 48 | 4 | |
#4 | Pawn GOLEM Rat x3 |
137 | 166 | 8 | 9mm Spartan x50 Combat Light Flare |
#5 | Maggot x4 | 64 | 272 | 4 |
Observatory[]
- Room ID#: 10
- Connects to: Forked Road, Promenade
- Pickups: Tactical Vest
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Grinning Stranger x2 | 84 | 96 | 8 | |
#4 | Brute x2 | 304 | 204 | 10 | 9mm Hydra x50 9mm Spartan x50 |
#5 | Bat x9 | 45 | 162 | 9 | 9mm Hydra x50 9mm Spartan x50 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Grinning Stranger x2 | 84 | 96 | 8 | |
#4 | Mossback x2 | 408 | 304 | 12 | MP Boost1 |
#5 | Bat x9 | 45 | 162 | 9 |
Promenade[]
- Room ID#: 11
- Connects to: Observatory, Sanctuary, Bridge
- Pickups: MP5A5, Grenade x4
- Notes: The gate to Bridge is locked until the cutscene in Sanctuary has been played through.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Brute x2 | 304 | 204 | 10 | Recovery1 |
#4 | Moth x3 Rat x4 |
22 | 142 | 7 | |
#5 | Caterpillar x4 Moth x6 |
36 | 220 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Brute x2 | 304 | 204 | 10 | |
#4 | Knight GOLEM | 300 | 1000 | 6 | Protein Capsule P08 9mm Spartan x50 |
#5 | Maggot x4 Moth x6 |
76 | 380 | 10 |
Sanctuary[]
- Room ID#: 12
- Connects to: Promenade, Roof Garden
- Pickups: Red Key
- Notes:
- Walking up to the door leading to Roof Garden triggers an optional cutscene.
- Main article: Chapel Memo
Roof Garden[]
- Room ID#: 13
- Connects to: Sanctuary
- Pickups: Black Card
- Notes: Aya must examine the door twice to pick up the Black Card. The Black Card is an item that can be missed if it is not picked within a certain amount of exploration.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Caterpillar x4 | 24 | 112 | 4 | MP Boost1 Recovery1 |
#5 | Caterpillar x4 Moth x3 |
30 | 166 | 7 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Maggot x4 | 64 | 272 | 4 | |
#5 | Maggot x4 Moth x3 |
70 | 326 | 7 |
Bridge[]
- Room ID#: 14
- Connects to: Promenade, Fire Escape
- Pickups: None
- Notes:
- Main article: Water Bridge Puzzle
- Solving the puzzle will cause the bridge to raise, trapping several of the Bass. It is not impossible to cross the bridge while lowered, but a weapon/spell with a fast response is critical since Aya will be inflicted with POISON and take considerable damage, quickly.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Bass x3 | 18 | 108 | 3 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Bass x3 | 18 | 108 | 3 |
Fire Escape[]
- Room ID#: 15
- Connects to: Bridge, Helicopter Landing Pad
- Pickups: None
- Special: Telephone
- Notes: The Lesser Stranger is disabled and has only 50HP. Aya can also examine/comment on it before fighting it.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Lesser Stranger | 42 | 82 | 4 | Recovery2 MP Boost1 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Lesser Stranger | 42 | 82 | 4 |
Helicopter Landing Pad[]
- Room ID#: 16
- Connects to: Fire Escape
- Pickups: None
- Notes: Aya must reach the first corner (bottom-right on the map) before doubling-back to the entrance and triggering the boss fight.
- Main article: No. 9 GOLEM
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | No.9 (1st time) | 500 | 800 | 30 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | No.9 (1st time) | 500 | 800 | 30 |
West Elevator Hall[]
- Room ID#: 17
- Connects to: Square
- Pickups: None
- Notes:
- Starting room for Akropolis Tower.
- Access to this room is cutoff after Aya defeats the Boss Stranger.
Base Maps[]