Abandoned Mine | |
---|---|
Enemies | Desert Chaser Scavenger Mind Suckler Scorpion Bat Zebra Stalker Brain Stinger Moth Pawn GOLEM (Bounty/Nightmare) Rook GOLEM (Bounty/Nightmare) |
Bosses | Blizzard Chaser Ivory Stalker |
The Abandoned Mine resides on the outskirts of Dryfield and serves as a hidden entrance to the Shelter.
Kyle Madigan suspects the entrance to the shelter is in the abandoned mine outside of Dryfield. Though Aya Brea's car was destroyed in the night by Scavengers, Aya and Kyle take Gary Douglas's red pickup.
When they arrived at the mine entrance, they were faced with an impressive number of Chasers. Kyle was injured during the initial scuffle and fleed into the mine, where he fell into a large chasm with (at least) one Desert Chaser. During this time, Aya fought off the remaining Desert Chasers off then followed Kyle into the mine, worried about his safety. There she had to cover the large gap in the bridge with a large oak plank. After completing a puzzle in the form of an electronic circuit, the gate unlocked and Aya was attacked by the Blizzard Chaser. Aya defeated the two forms of the beast and found Kyle's handgun after the first fight. During the fight the circuit to the secret passage was damaged, though Aya found the second jumper and used it bypass the damage and power up all the gates in the mine. From there, Aya was able to unlock the cavern door to the secret passage (leading to the shelter) with the turn of a key on No. 9 GOLEM's motorcycle. Finding the elevator at the end of the secret passage, Aya used it to descend into the Shelter.
Trivia[]
- The Refuge room where Aya must solve the Gate Puzzle has the only save point that Aya asks if the phone can make outside calls, along with a question to dial to M.I.S.T HQ or not.
- The Abandoned Mine becomes inaccessible during the final phase of the game. All items stored in the pickup truck are re-located to a bin at the Heliport (and later at the Underground Parking).
Locations[]
Any items marked in red requires a Medicine Wheel to pickup.
Plot Devices (which update enemy encounters)
Initial: Default enemy encounter until the room has been updated #2: Aya defeats the Blizzard Chaser. #3: Aya defeats the Glutton. #4: Aya answers the phone in B2 Shelter, Laboratory. #5: Aya pursues No.9/Eve.
Mesa[]
- Room ID#: 1
- Connects to: Tunnel Entrance
- Pickups: None
- Special: Drop Box, holds 20 items, imported from Garage
- Notes:
- Starting room for Abandoned Mine on Disc 2
- Player cannot enter the mine until all the Chasers have been defeated, making the first Mesa battle a required one.
- While Kyle is on the map, an invisible wall goes around him, preventing him from being killed by enemy attacks; even if the player manages to maneuver a Chaser into crashing into Kyle, the Chaser will take the usual 15 damage (He can still die if the player hacks his HP and sets it to 0).
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Chaser x11 | 825 | 550 | 44 | Recovery3 9mm Hydra x50 5.56 Rifle x80 9mm Spartan x50 |
#2 | Scavenger x4 | 40 | 248 | 8 | |
#3 | Mind Suckler x4 Scorpion x2 |
88 | 160 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Chaser x11 | 825 | 550 | 44 | |
#2 | Scavenger x4 | 40 | 248 | 8 | |
#3 | Pawn GOLEM Rook GOLEM |
375 | 500 | 13 | Protein Capsule MD Player MP Boost1 |
Cavern[]
- Room ID#: 2
- Connects to: Gorge, Secret Passage
- Pickups: Jumper Plug, P229 (after defeating Blizzard Chaser)
- Notes:
- During the boss battle, the player can attack the gasoline drums and cause them to explode, doing damage to the boss if it happens to be nearby.
- Player must examine the motorbike in the corner of the room to trigger the next puzzle in Refuge and later to open the door to the Secret Passage.
- There are (technically) 2 times the player will have a chance to pick up the P229.
- The first time is a one-time pickup before receiving the Jumper Plug.
- The second time follows the defeat of the Zombie Chaser as part of the item rewards following the battle; that one will only appear if the player does not have one in their inventory.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Blizzard Chaser | 300 | 200 | 10 | |
Zombie Chaser | 500 | 300 | 30 | Recovery2 P229 Grenade x4 M203 | |
#3 | Zebra Stalker x2 | 212 | 72 | 10 | |
#5 | Brain Stinger x2 | 210 | 316 | 16 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Blizzard Chaser | 300 | 200 | 10 | |
Zombie Chaser | 500 | 300 | 30 | P229 9mm Spartan x50 | |
#3 | Zebra Stalker x2 | 212 | 72 | 10 | |
#5 | Brain Stinger x2 | 210 | 316 | 16 |
Tunnel Entrance[]
- Room ID#: 3
- Connects to: Mesa, Forked Tunnel, Tunnel
- Pickups: None
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Chaser x2 Moth x5 |
160 | 190 | 13 | |
#2 | Moth x6 Scorpion x6 |
132 | 156 | 12 | |
#3 | Zebra Stalker x3 | 318 | 108 | 15 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Chaser x2 Moth x5 |
160 | 190 | 13 | |
#2 | Moth x6 Scorpion x6 |
132 | 156 | 12 | |
#3 | Zebra Stalker x3 | 318 | 108 | 15 |
Tunnel[]
- Room ID#: 4
- Connects to: Tunnel Entrance, Gorge
- Pickups: None
- Notes:
- The first enemy encounter is an ambush by the scavengers. Evade or use an item/spell to disable them once the battle starts.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Scavenger x5 | 50 | 310 | 10 | Firefly x10 R. Slug x10 |
#2 | Mind Suckler x4 Scorpion x3 |
108 | 168 | 11 | |
#3 | Bat x7 Scorpion x3 |
95 | 150 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Scavenger x5 | 50 | 310 | 10 | |
#2 | Mind Suckler x4 Scorpion x3 |
108 | 168 | 11 | |
#3 | Bat x7 Scorpion x3 |
95 | 150 | 10 |
Gorge[]
- Room ID#: 5
- Connects to: Tunnel, Refuge, Cavern
- Pickups: None
- Notes:
- The player cannot pick up the Oak Board in Forked Tunnel until the 'deep gorge' has been examined.
- The door leading to Cavern is locked. The puzzle to unlock the door is in Refuge.
- After defeating Blizzard Chaser and returning to this room, the door will lock again, requiring the player to solve the puzzle using a combination of Jumper Plugs.
- The first encounter is an ambush setup by the bats. They will surround Aya before starting the battle. Either walk into the middle of the room backwards for an easy escape back to the start of the room or quickly cast a spell like Plasma once the battle starts.
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Bat x12 | 60 | 216 | 12 | MP Boost1 |
#2 | Bat x12 | 60 | 216 | 12 | |
#3 | Mind Suckler x6 | 72 | 216 | 12 | |
#5 | Bat x12 | 60 | 216 | 12 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Bat x12 | 60 | 216 | 12 | |
#2 | Bat x12 | 60 | 216 | 12 | |
#3 | Mind Suckler x6 | 72 | 216 | 12 | |
#5 | Bat x12 | 60 | 216 | 12 |
Refuge[]
- Room ID#: 6
- Connects to: Gorge
- Pickups: Jumper Plug
- Special: Ammo Box (9mm P.B.), Telephone
- Notes: Main article: Plug Puzzle.
Forked Tunnel[]
- Room ID#: 7
- Connects to: Tunnel Entrance
- Pickups: Oak Board (After Aya examines the 'deep gorge' in Gorge)
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Nothing | ||||
#2 | Scavenger x4 | 40 | 248 | 8 | |
#3 | Moth x8 Scorpion x2 |
56 | 160 | 10 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Nothing | ||||
#2 | Scavenger x4 | 40 | 248 | 8 | |
#3 | Moth x8 Scorpion x2 |
56 | 160 | 10 |
Secret Passage[]
- Room ID#: 8
- Connects to: Cavern, B1 Elevator Hall (B1)
- Pickups: None
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Ivory Stalker | 600 | 300 | 15 | 9mm Spartan Belt Pouch MP Boost2 |
#4 | Brain Stinger x2 | 210 | 316 | 16 | |
#5 | Zebra Stalker x3 | 318 | 108 | 15 |
ID | Enemies | EXP | BP | MP | Dropped Items |
Initial | Ivory Stalker | 600 | 300 | 15 | R. Slug x10 |
#4 | Brain Stinger x2 | 210 | 316 | 16 | |
#5 | Zebra Stalker x3 | 318 | 108 | 15 |
Base Maps[]